Thursday, May 7, 2015

Personality as the Decisive Factor

By: Chad La Mons

Despite being a long time study of military history, I would often lose battles against even the most novice of players. While analyzing this "below average" track record, and considering every win and defeat, a distinct pattern emerged: shock tactics. Sadly, this propensity towards the glorious charge extended to every era, much to the dismay of any player unlucky enough to had teamed-up with me in a rifle & machine gun period game. 

On the subject of rating commanders for solo-play games, there are four "Command Styles", which simulate the personality of any General in history.

This commander places great emphasis on planning and guile. By the time an enemy realizes he has fallen into a trap, it is far too late. Historic examples include Hannibal, Napoleon, Sun Tzu and Shaka Zulu.

This commander puts great emphasis on training and drilling. Professional troops are expected to execute complex maneuvers and recover quickly from unexpected calamities. Historic examples include Charles Martel, George Washington after Valley Forge, Richard the Lionheart and Fredrick the Great.

This commander is able to quickly adapt to changing situations that would spell disaster for a less resourceful General. Historic examples include Ramses II, Meade at Gettysburg, The Duke of Wellington at Waterloo and Edward the Black Prince.

This commander believes in taking bold decisive actions to win the day. Gallantry in the face of overwhelming odds motivate the troops to greatness. This motivation can lead to victory, disaster or a mixture of both. Historic examples include Alexander the Great, Pyrrhus, Joan of Arc and Robert E. Lee at Gettysburg.

©2015 Chad La Mons

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